Glint: Dev diary II - I believe I can fly

This has been my view for the last of couple of months as I’ve put the pieces in place. Mr Robot has been running around on the screen with a stationary camera pointed at the tiny platform that is his home.
I have finally come to the point where I added another camera: Third person view. And, I discovered that Mr Robot has been flying this entire time.

My baby started walking.
I had this brilliant idea of doing a very quick coding long debugging session to show the workflow. What was supposed to be a small video that turned into a wild goose chase as I tried to understand why code that should work did not work. I’m still not 100% certain about the why of it, and I still suspect the integration with raylib somehow messing with me.
A 10 minutes session turned into 1 hour :(.
Third person camera is finally in place, and I discover that the Mr Robot has been bugged this entire time.
The explanation turned out to be trivial. I had forgotten that the position of Mr Robot was not y=0, but rather a bit above as the center is not at 0. Things lined up once I fixed that mistake.
Next
I’ll probably try and tackle shaders next. I had loose plans on generating a level via procedural generation, but even with two blocks it’s impossible to make any visual judgement about where things start and end. It would be a soup of coloured blocks if I generated a series of blocks as they look now.